April 23, 2026 - 18:37

The spiritual successor to the massively popular indie hit Vampire Survivors has arrived, but this time it comes with a significantly lower heart rate. Vampire Crawlers, the follow-up game from the same developer, retains the core addictive hook of its predecessor while deliberately stripping away much of the frantic chaos that defined the original.
For those familiar with Vampire Survivors, the premise remains familiar: players control a character who automatically attacks waves of enemies, collecting experience gems and power-ups to survive increasingly difficult hordes. However, Vampire Crawlers introduces a fundamental change to the pacing. Instead of the screen-filling, bullet-hell style mayhem that made the original so intense, this sequel slows things down considerably. Movement is more deliberate, enemy waves are less dense, and the visual clutter has been toned down to create a more methodical experience.
The result is a game that feels more strategic than reactive. Players now have time to think about positioning and item choices rather than simply dodging a tsunami of projectiles. The developer has described this as a "chill survival" experience, designed for players who enjoyed the progression loop of Vampire Survivors but found the sensory overload overwhelming. Early reviews suggest the game succeeds in this goal, offering a satisfying power curve without the eye-straining chaos.
While some fans of the original may miss the adrenaline rush, Vampire Crawlers carves out its own identity by proving that survival can be just as compelling when it's calm. The game is available now on PC, with console ports expected later this year.
July 23, 2026 - 00:27
Raising Good Gamers publishes white paper on families and gaming: "It's time for parents to get curious and opt in, and our kids say they want that too."A new white paper from the advocacy group Raising Good Gamers is calling on parents to stop treating video games as a babysitter or a battleground. Instead, the report argues, it is time for...
July 22, 2026 - 07:48
Hasbro takes $56 million hit over multiple game cancellations, but it's still talking about how Baldur's Gate 3 is key to its future successJust a few years after going all-in on videogames, Hasbro is pulling an Xbox-style move by narrowing its focus to its biggest brands and franchises. The toy and entertainment giant recently...
July 21, 2026 - 17:48
Games for Change publishes white paper to help parents navigate gamingA nonprofit group focused on the social impact of gaming has released a white paper aimed at parents who feel lost in the world of video games. Games for Change published the report to offer a...
July 21, 2026 - 15:59
Artists Now! Guest Lecture Series: Paolo PederciniPaolo Pedercini, the Italian game designer behind the pseudonym Molleindustria, will deliver a talk as part of the Artists Now! Guest Lecture Series. Pedercini is best known for creating free Flash...