13 February 2026
Alright, let’s be honest—there’s something magical about the very beginning of a game. That fresh download, the intro screen that hints at what’s to come, and that first step into a brand new world. Whether you're booting up an epic RPG, a tight platformer, or a pulse-pounding shooter, the opening levels are everything.
They are the game’s handshake 🤝—its way of saying, “Hey, you're gonna want to stick around for this.” And trust me, when done right, those first few minutes can be absolutely unforgettable.
So grab your controller, keyboard, or whatever gear you roll with, because we’re about to dive headfirst into what makes the start of a game so critical—and why those opening levels can make or break your entire experience.
The opening level is the playground where a developer introduces you to their baby. It sets the tone, teases the lore, teaches the mechanics, and gets you emotionally invested.
If a game fumbles here, it risks losing the player before the real fun begins.
Think about the first mission in The Legend of Zelda: Breath of the Wild. You wake up as Link, clueless and in your boxer shorts, and then gradually piece together how to survive through exploration and experimentation. No walls of text. Just pure interaction.
That’s pro-level game design right there.
Great games throw you into drama, mystery, or straight-up chaos from the jump. Remember the opening of The Last of Us? That gut-wrenching emotional rollercoaster within the first 30 minutes? Boom. Hooked.
Or the stylish descent into the underworld in Hades—you start fighting the moment you hit “Start Game.” No downtime. Just action, lore, and sass.
- Immediate stakes: A problem to solve or danger to survive.
- Smooth onboarding: Learning the ropes without boring tutorials.
- Worldbuilding breadcrumbs: Hints of lore and atmosphere.
- Power fantasy tease: A peek into the skills and abilities you’ll unlock later.
- Visual storytelling: Environments that speak volumes without a single word.
Imagine walking through the snow-covered ruins in God of War. You don’t need dialogue to know Kratos isn’t here to make friends. The atmosphere does the heavy lifting.
A good opening teaches you while making you feel clever. Bad ones? They interrupt gameplay to lecture you. No thanks.
These moments make you feel like you're progressing—even if you're still technically in the tutorial.
Games like Hollow Knight give you a whiff of something ominous lurking below before you’re even strong enough to face it. That’s how they keep you coming back.
It’s simple, explosive, and unforgettable.
Also, it immediately sets the tone: “This world doesn’t care about you. Good luck.”
This is how you blend storytelling and gameplay into something unforgettable.
- Long, skippable cutscenes (please stop)
- Overbearing tutorials that treat you like it’s your first time holding a controller
- Starting too slow, with nothing to engage the player
- Throwing in too many mechanics or systems at once
It’s like meeting someone at a party who immediately launches into their whole life story. Easy there, pal.
Here’s why:
- The game doesn't respect their time.
- There’s no emotional hook.
- It’s not fun right away.
And the solution? Respect the player. Let them play, not wait. Build intrigue. And most importantly—make those first 15 minutes feel like a promise of even cooler things to come.
- Start with a bang: Don’t save your best ideas for later.
- Feed curiosity, not info dumps: Tease the world, let players piece it together.
- Consider pacing: Mix action with calm to let players breathe.
- Build confidence: Let players feel smart and skilled ASAP.
- Playtest like crazy: If the intro doesn’t hook your testers, tweak it.
Opening levels carry weight. They can make us feel awe, curiosity, tension, or pure joy. They whisper, "Come closer, there’s so much more to see."
So the next time you boot up a new game and find yourself instantly immersed, take a moment to appreciate that perfect, promising start. Because when it's done right? It’s pure magic.
all images in this post were generated using AI tools
Category:
First ImpressionsAuthor:
Tayla Warner