July 27, 2026 - 18:08

Victor Monge Lopez recently shared a deep dive into the creative process behind his fan art piece featuring the Old Hunter from Bloodborne. In his breakdown, Lopez explained how he approached the project by first deconstructing the original concept art. He assigned distinct colors to the major visual aspects of the character, which helped him separate and analyze the different materials and lighting conditions before moving into the 3D sculpting phase.
One of the key details Lopez focused on was the face. He deliberately sculpted the features with asymmetry, adding a layer of realism and weariness that fits the game's gothic, decaying world. The asymmetry gives the character a more lived-in look, as if the hunter has seen countless battles. For the hair, Lopez used a combination of custom brushes and hair cards. This technique allowed him to create volume and texture without relying on overly complex geometry, keeping the model game-ready while still looking detailed and stylized.
The final result captures the grim, determined spirit of the Old Hunter. Lopez's workflow shows how careful planning and a focus on subtle, human imperfections can elevate fan art from a simple recreation into a piece that feels authentic to the source material.
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