11 June 2025
Survival games—because who doesn’t want to pretend they’re Bear Grylls with a crafting menu, right? This week, I threw myself into the chaotic wilderness of yet another “revolutionary” (yes, air quotes required) survival game. You know the type: you wake up semi-naked, unarmed, and surrounded by either zombies, dinosaurs, or mutated pineapples. That’s just how things roll in this genre. But let’s talk about this brand new contender in the survival arena and unpack our first impressions with all the grace of a player who just fell off a cliff while trying to craft a spear.
But clichés aside, the environment is genuinely stunning. Hats off to the devs for making a forest that looks so real I half-expected to sneeze from virtual pollen. Giant trees, rustling bushes, and ominous cave openings that scream “you’ll regret going in here.” It’s your typical survival setting, but shinier.
But hey, this game tries to mix it up. For instance, your character actually gets fatigue from overdoing it. Yes, you can literally pass out from picking berries too fast. I mean, if that isn’t realism, what is?
They’ve also added a neat little feature where over-eating actually slows you down. You eat one too many mushrooms and suddenly you’re waddling around like you just left a buffet. It’s both hilarious and deeply inconvenient—10/10 for immersion, but -3 points for making me second-guess every berry I pick.
Combat in this game is like trying to swat flies with a spaghetti noodle. Your first weapon? A floppy wooden stick that breaks the second you hit something with any enthusiasm. Enemies, on the other hand, have claws, fangs, and possibly an undying grudge against your existence.
The game wants you to think tactically, aka run away a lot, hide behind things, and scream internally. It's less “run-n-gun” and more “tiptoe-n-hope.” But once you level up and unlock better gear, the combat dynamic shifts from “please don’t kill me” to “I might actually win this fight.” Small victories, folks.
Oh—and there’s a parry system. Because every survival game now wants to flirt with Dark Souls. Timing it right feels like trying to catch a fly with chopsticks, but when you do land a perfect block? Chef’s kiss.
The building system is surprisingly intuitive, though—the snapping mechanics actually work (take notes, other devs), and there are tons of customization options. Floors, roofs, windows, traps—it’s all there, waiting to be constructed using resources that take about 47 years to gather.
You can build everything from a cozy little lean-to to a full-on medieval fortress if you’ve got the patience of a saint or an absurd amount of free time. Pro tip: add traps around your base unless you enjoy surprise monster parties at midnight. You’re welcome.
Enemies will flank you, set ambushes, and even retreat if they’re losing. One particularly rude boar baited me into a trap set by his equally rude boar friends. I still haven’t emotionally recovered.
Animals react to noise, light, and even scent (don't ask me how that works—just shower, okay?). And if you leave food out in the open? Don’t expect it to still be there after a while. It’s like a living, breathing world where everything wants your loot—or your life.
There’s proximity voice chat for fully immersive chaos—nothing beats hearing your friend scream “WHY IS THERE A BEAR IN THE BASE?!” in real-time. And the ability to share resources, craft together, and strategize? Genuinely makes the experience ten times more fun (and chaotic).
Of course, PVP servers are where things go feral. People basically become Mad Max characters with unreasonable attitudes and way too much time. Just remember: trust no one, especially the guy offering you “free soup.”
Crafting is layered. Survival needs (hunger, thirst, stamina, temperature… sanity?!?) are deep. And if you skip the tutorial? May the odds be ever in your favor. But that’s where the fun lies—those “aha” moments after hours of trial, error, and a whole lotta dying.
Sound design is on point, too. The ambient forest sounds lull you into a false sense of security before a blood-curdling scream from the shadows reminds you where you are. Footsteps change based on terrain, storms feel angry, and that distant growl? Definitely not your stomach.
But despite the odd technical hiccup, nothing game-breaking has ruined the core experience. And hey, it wouldn’t be a survival game without some unpredictable chaos, right?
The game doesn’t revolutionize the survival genre, but it does polish it to a near-mirror shine. And with more updates likely on the horizon, it's only going to get better (we hope). Just remember to save often, eat wisely, and maybe build your shelter before nightfall. Trust me.
all images in this post were generated using AI tools
Category:
First ImpressionsAuthor:
Tayla Warner
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1 comments
Lila Morrow
Excited to see how this survival game balances realism and gameplay mechanics. Early impressions suggest a promising blend of strategy and resource management. Can't wait for more!
June 12, 2025 at 2:38 AM